These champions have specific boss powers, thus making them the bosses of the areas. Each area of the valley has one champion, which can be battled only after beating other Joustus players inside the area. While technically various characters, including certain bosses after being defeated, can be subsequently challenged to a Joustus match, Joustus bosses take the matches a level further. In this campaign, a card minigame named Joustus is introduced. Joustus Bosses - Exclusive to King of Cards.With the exception of Dark Reize in Specter of Torment, these bosses aren't required to defeat in order to beat the campaign. Usually, after being defeated, they either disappear from the game or become NPCs. They are fought only when certain conditions are met. Hub/Special Area Bosses - Bosses usually fought in the non-stage areas and hubs, which would normally be safe zones. With the exception of Black Knight's second encounter in Plague of Shadows and Specter Knight's second encounter in King of Cards, these bosses aren't required to defeat in order to beat the campaign. Once they're defeated, they disappear from the map and the boss fight can't be replayed. They are fought if the player runs into them on the map. Encounter Bosses - Bosses seen on the maps of Shovel of Hope, Plague of Shadows and King of Cards campaigns. Defeating them is required to beat the campaign. These bosses can be fought again if the stage is replayed, with the exception of Shield Knight in Specter of Torment. Stage Bosses - Bosses fought at the end of the stage.Sometimes, they are re-classified as Major Enemies. Defeating them is usually required to continue to the next part of the stage. Mini-bosses - Unique enemies encountered in the middle of a stage that are more powerful than any normal enemy but not quite as strong as a regular boss.In general, there are broadly six types of bosses: Like the rest of the stage, the boss arena does not have a constant layout, instead it has several pre-set formations, chosen randomly upon entering the stage. In Shovel Knight Dig, the boss health meter only appears at the bottom of the screen when the player is actually fighting a boss as opposed to having the meter always be present on the screen. Once defeated, some bosses will join Shovel Knight and become playable characters. Just like a regular stage, during the boss encounter hazards will rain down from the top of the screen, forcing the playable character to juggle between fighting his adversary and not being overwhelmed or crushed by the obstacles. In Pocket Dungeon, their health is displayed, similarly to the played character, underneath their sprite. During the course of each of the mini story modes, said Rivals are met two times under various condition, the second of which being always a boss encounter just before the final boss. In the Showdown campaign in particular, each playable character is paired with another playable character as their Rival. In Treasure Trove, each boss fills the boss health meter on the right side of the HUD upon meeting them. Black Knight, first boss encountered in Treasure Trove.īosses are the strongest enemies the protagonists encounter in Shovel Knight: Treasure Trove, Shovel Knight Pocket Dungeon, and Shovel Knight Dig.
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